[ONLINE EVENT] Gaming, Digital Entertainment, and Cool Japan in the Era of COVID-19
ONLINEOver the last decades, gaming has become a major component of the entertainment industry with an estimated 162 million American households owning a gaming console and an estimated market size of $1.9 billion in 2021. As countless people across the globe began to shelter-in-place in early 2020 due to COVID-19, the gaming industry saw little […]