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[ONLINE EVENT] Gaming, Digital Entertainment, and Cool Japan in the Era of COVID-19
Wednesday, June 10, 2020 | 5:00 pm - 6:00 pm
Over the last decades, gaming has become a major component of the entertainment industry with an estimated 162 million American households owning a gaming console and an estimated market size of $1.9 billion in 2021. As countless people across the globe began to shelter-in-place in early 2020 due to COVID-19, the gaming industry saw little slow down in its popularity, with anticipated releases such as Animal Crossing: New Horizons from Nintendo, selling 13.5 million copies worldwide and 50% of these sales being digital downloads. While digital downloads are not a new trend, this is as first for a release from a major gaming company. How will the industry respond with the gravitation to digital downloads? Will game cartridges/disk become a thing of the past? And how will retailers respond to this changing market? Join speakers and experts from the gaming and digital entertainment industry as they discuss gaming, digital entertainment and Cool Japan in the era of COVID-19.
Topics to be discussed include:
- Current status of industry with so many people at home
- Social aspects of how digital content is keeping people connected
- How the trend will continue, with digital purchases over physical game copies being sold
- Importance of digital entertainment for Japanese cultural diplomacy and soft power
Date and Time
Wednesday, June 10, 2020
5:00 PM Dallas
Thursday, June 11, 2020
7:00 AM Tokyo
Location
Online
Cost
FREE
Register HereAbout the Speakers
Panelists
Oliver J. H. Barder
Freelance Journalist and Game Director
Professor Naomi Clark
Assistant Arts Professor, New York University Game Center
Dan Hewitt
Chief Communications Officer, Gearbox Entertainment
Moderator
Matthew Edward Hawkins
Producer & Curator, Attract Mode
Editor & Personality, FORT90